Bragg Gaming Group, now rebranded as simply “bragg,” said its games-first strategy continued gaining momentum in Q1 2026 as the company narrowed losses and maintained its full-year outlook.
Revenue for the quarter ended 31 March reached €25.7 million, compared to €25.5 million in Q1 2025. While growth remained modest, bragg reported improved profitability driven by higher-margin proprietary content and operational efficiencies.
According to CEO Matevž Mazij, the strong execution by the company in quarter has made the planned acquisition of Drayton International a potential game-changing alignment with Bragg’s long-term strategic plans.
Brazil was among Bragg’s best-performing territories during the quarter, aided by the recent start of regulatory oversight of the market. Revenue in Brazil was €2.9 million, up 33.3% from the same quarter last year. In Malta, Bragg was able to establish its strongest revenue-producing region reporting €5.8 million, while revenue from the Netherlands fell due to new tax regulations.
Revenue generated from US products was down 12.1% to €2.5 million primarily as a result of the one-time recognition of a project with Caesars Entertainment in Q1 2025. Revenue resulting from recurring sales of Bragg’s proprietary products increased by 7.1%.
Bragg significantly reduced its quarterly loss, having reduced its net loss by 53% from €2.6 million to €1.2 million. After adjusting for foreign currency, Bragg’s actual net loss was €885 thousand compared to €4.1 million for the same quarter last year.
Bragg reaffirmed its full-year guidance for calendar year 2026 between €97 million to €104.5 million of revenue; adjusted EBITDA of €16 million to €19 million.
Along with the earnings update, Bragg launched its new branding “bragg”, whereby the company dropped the name Gaming Group as part of a larger brand update, which reflects Bragg’s focus on being a technology- and gaming-driven company.